Hi, welcome to my portfolio!

I strive to create accessible and memorable experiences.


4-Player Party Brawler where champions of different fandoms fight for popularity in order to claim the title of "Best Fandom". Compete with your friends in diverse arenas while focusing on the different minigames in each stage!

Story-driven game about the dawn of the information age as a hacker tries to make difficult choices while trying to survive in a world where morals might not be enough to help you surivive until the following month

Virtual card game where eldritch gods compete for the possession of mortal's souls by making rituals, trading already possessed souls and stealing from your fellow gods!


About Me

Born with joystick in hand, games have given me a lot of great memories since I can remember.The desire to provide others with great experiences in games is what led me to pursue game design!I specialize in UI/UX, Level and Game Design, which are the points I both have the most experience in and feel like I can contribute the most to a team.I feel like games are the perfect combination between an art and entertainment, truly the greatest artform of the century, even as the newest.


It's convention season down at FANDOMINION! Do YOU have what it takes to prove that your fandom is the best?Punch, kick, and compete to prove your dominance! Hog the spotlight, budge into a photo frame, dodge massive laser blasts, and more!Cosplay as one of 4 different characters and duke it out across 5 different venues! Contest for the most amount of points before time's up in Dominion Mode or battle until last one standing in Health Mode!Play for free on Steam!https://store.steampowered.com/app/2477630/Fandominion/

Narrative Heavy Point and Click Game focusing on informing the player on how their actions in the virtual world affect the physical one.Play as a hacker, choosing between “White Hat” and “Black Hat” jobs to survive financially while having to deal with consequences for your virtual actions.

Chaos Crew is a card game played with 3 or more players where Gods compete with each other for the possession of souls.Players start the game with 4 cards in hand and can only play 1 card per turn and draw 1 card per turn.Cards need souls to be used, but the ultimate goal is to acquire 13 souls.

My design of the game was focused on making a tight experience that could be played within 10-15 minutes of gameplay while being easy to understand and provided enough variety to keep the player's attention.

This game was made to be playable without the use of a virtual arena, but as the development progressed, we made use of a simple program to playtest online, which converted our designs into a grey box simulation of a play area.